Friday, 17 October 2008

Triangulated Irregular Networks (TINs)

The F#.NET Journal just published an article about graphics:

"Adaptive subdivision is a hot topic in computer graphics and forms the foundation of many state-of-the-art algorithms for large scale visualization used for everything from scientific visualization of huge data sets to game graphics that immerse players in expansive virtual worlds. This article describes one of the most popular approaches for the adaptive subdivision of 3D meshes and implements a capable plotting algorithm with real-time OpenGL-based visualization showcasing how this simple algorithm works and can be used to solve many different problems..."

To read this article and more, subscribe to The F#.NET Journal today!

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