The F#.NET Journal just published an article about XNA:
"Microsoft's XNA framework is a .NET library, intended primarily for games programming, that superceded Managed Direct X (MDX). XNA provides a safer, higher-level design that still exposes low-level graphics capabilities in order to provide the best possible performance for graphics-intensive software from a managed language. This article describes everything required to get rendering using the XNA framework with F#, from the most primitive built in effects to custom shader programs..."
To read this article and more, subscribe to The F#.NET Journal today!