Wednesday, 4 February 2009

Emergent behaviour: flocking boids

The F#.NET Journal just published an article about artificial life:

"Artificial life became a popular topic in the 1980s. In particular, with the discovery that simple rules defining the behaviour of individuals could give rise to sophisticated behaviour of groups of individuals. This unexpected result was described as "emergent behaviour" and one of the most famous examples was a computer program called "Boids" that used only three simple rules to govern the dynamics of individuals but produced remarkably realistic flocking behaviour of the population as a whole. This article describes an interactive boids simulator with a graphical user interface implemented using Windows Presentation Foundation..."

To read this article and more, subscribe to The F#.NET Journal today!

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