The F#.NET Journal just published an article about dynamical simulation:
"A common technique to simulate the dynamics of objects is to model them as interacting rigid components. This article describes the design and implementation of a simple F# program that uses rigid body dynamics to simulate balls bouncing around in 2D, using Windows Presentation Foundation for 2D visualization. Dynamics are computed on a worker thread while the GUI thread fetches and visualizes snapshots of the scene...."
To read this article and more, subscribe to The F#.NET Journal today!