The F#.NET Journal just published an article about graphics:
"An autostereogram is a tiling distorted such that the differences between one column of tiles and the next simulate the differences between images seen by the left and right eyes when viewing a 3D scene. This allows a practiced viewer to stare through the picture such that their eyes view the stereogram offset by a single column of tiles and, therefore, they perceive the image to be 3D. This article describes a simple technique that allows autostereograms to be generated by a parallelized F# program..."
To read this article and more, subscribe to The F#.NET Journal today!
Background reading on the reference counting vs tracing garbage collection debate - Eight years ago I answered a question on Stack Overflow about the suitability of OCaml and Haskell for soft real-time work like visualization: "*for real-ti...
3 months ago