Saturday, 17 December 2011

Rendering autostereograms

The F#.NET Journal just published an article about graphics:

"An autostereogram is a tiling distorted such that the differences between one column of tiles and the next simulate the differences between images seen by the left and right eyes when viewing a 3D scene. This allows a practiced viewer to stare through the picture such that their eyes view the stereogram offset by a single column of tiles and, therefore, they perceive the image to be 3D. This article describes a simple technique that allows autostereograms to be generated by a parallelized F# program..."


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