The F#.NET Journal just published an article about graphics:
"The combination of asynchronous workflows and union types with pattern matching make F# a powerful tool for GUI programming. This article examines the design and implementation of a simple vector graphics editor written in F# built around the concept of passing messages between the user interface thread and a background agent that implements the application logic..."
To read this article and more, subscribe to The F#.NET Journal today!
Learning garbage collection theory
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I want to learn the theory behind garbage collection. How do i go about it?
I am also a dabbler interested in garbage collection (to the point that I
wro...
1 week ago
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