Saturday, 18 August 2012

Tic-tac-toe revisited

The F#.NET Journal just published an article about concurrent GUI programming:
"This article rearchitects a GUI application from a previous article to use an asynchronous concurrent design. The result is a clean separation between view and model that closely resembles a client-server architecture due to the use of explicit message passing. This design pattern is generally applicable..."
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2 comments:

Art said...

? Jon, is "Force-based network visualization" a candidate for "Tic-tac-toe revisited" -- "This article has rearchitected the code from a previous article to use an asynchronous concurrent design. The result is a clean separation between view and model in a GUI application that closely resembles a client-server architecture due to the use of explicit message passing. This design pattern is generally applicable and scales to much more sophisticated applications."

Art said...

Do you have a .sln file for this?