The F# Journal just published an article about computer graphics:
"This is the first article in our "Going Retro" series that takes a look at some old algorithms that were crucially important in the 1980s but disappeared in the 1990s with the emergence of ubiquitous floating point units and consumer-level graphics hardware. This article looks at Bresenham's line and circle algorithms that were widely used in computer graphics..."
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Qi, Lisp and O'Caml compared - performance shootout - An old article by Mark Tarver reproduced here for historical interest: This test was conducted to determine the relative efficiency and code size of hand-c...
1 month ago