The F# Journal just published an article about computer graphics:
"This is the first article in our "Going Retro" series that takes a look at some old algorithms that were crucially important in the 1980s but disappeared in the 1990s with the emergence of ubiquitous floating point units and consumer-level graphics hardware. This article looks at Bresenham's line and circle algorithms that were widely used in computer graphics..."
To read this article and more, subscribe to The F# Journal today!
Benchmarking in the web age - The TechEmpower website contains some fascinating benchmarks of servers. The results on this benchmark of multiple requests to servers provide some insig...
3 months ago