Sunday, 13 March 2016

Going retro: Bresenham's line and circle algorithms

The F# Journal just published an article about computer graphics:
"This is the first article in our "Going Retro" series that takes a look at some old algorithms that were crucially important in the 1980s but disappeared in the 1990s with the emergence of ubiquitous floating point units and consumer-level graphics hardware. This article looks at Bresenham's line and circle algorithms that were widely used in computer graphics..."
To read this article and more, subscribe to The F# Journal today!

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