The F# Journal just published an article about computer graphics:
"This is the first article in our "Going Retro" series that takes a look at some old algorithms that were crucially important in the 1980s but disappeared in the 1990s with the emergence of ubiquitous floating point units and consumer-level graphics hardware. This article looks at Bresenham's line and circle algorithms that were widely used in computer graphics..."
To read this article and more, subscribe to The F# Journal today!
Xavier Leroy's "standard lecture on threads" - Xavier Leroy’s standard lecture on threads post from the caml-list in 2002 seems to have disappeared from the INRIA archives so I am reproducing it here fo...
2 months ago