The F# Journal just published an article about computer graphics:
"Daniel Sleator wrote a great little OCaml program implementing the Delaunay triangulation algorithm in quadratic time. This is an important algorithm in many fields including computer graphics and numerical methods. This article walks through the process of translating this program first into working F#, then into idiomatic F# and finally into efficient F#..."
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Background reading on the reference counting vs tracing garbage collection debate - Eight years ago I answered a question on Stack Overflow about the suitability of OCaml and Haskell for soft real-time work like visualization: "*for real-ti...
3 months ago