The F# Journal just published an article about computer graphics:
"A fractal is a mathematical set that exhibits a self-repeating structure at arbitrary scales and sizes, and the concept can be used to describe naturally occuring phenomena such as clouds, coastlines, mountains or frost crystals. The advent of modern computer graphics allowed for the complexity and beauty of these structures to be seen in incredible detail by everyone, as first done in the work conducted by BenoÃ®t Mandelbrot at IBM in the 20th century. As technology advances further (in the form of GPUs), real-time fractal explorers have become feasible as well, an example of which will be shown in F# in this article..."
To read this article and more, subscribe to The F# Journal today!
Qi, Lisp and O'Caml compared - performance shootout - An old article by Mark Tarver reproduced here for historical interest: This test was conducted to determine the relative efficiency and code size of hand-c...
1 month ago