The F# Journal just published an article about computer graphics:
"A fractal is a mathematical set that exhibits a self-repeating structure at arbitrary scales and sizes, and the concept can be used to describe naturally occuring phenomena such as clouds, coastlines, mountains or frost crystals. The advent of modern computer graphics allowed for the complexity and beauty of these structures to be seen in incredible detail by everyone, as first done in the work conducted by BenoÃ®t Mandelbrot at IBM in the 20th century. As technology advances further (in the form of GPUs), real-time fractal explorers have become feasible as well, an example of which will be shown in F# in this article..."
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Xavier Leroy's "standard lecture on threads" - Xavier Leroy’s standard lecture on threads post from the caml-list in 2002 seems to have disappeared from the INRIA archives so I am reproducing it here fo...
1 week ago