Monday, 6 March 2017

Going retro: Star field demo

The F# Journal just published an article:

"This article takes a look at the challenge of creating a 3D star field, a task that was bleeding edge in the 1980s but had become a standard screensaver by the 1990s. The old school approach was to carefully precalculate as much as possible, blit pixels into a buffer and use integer arithmetic rather than the prohibitively-expensive floating point arithmetic. In this case we rise to the challenge using modern technology, specifically WPF for hardware-accelerated rendering with extensive use of expensive floating point operations to simplify our solution..."

If you subscribe to the F# Journal then can read this article here otherwise subscribe to the The F# Journal today to read this article and many more!

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