Saturday, 23 January 2010

Rigid body dynamics

The F#.NET Journal just published an article about dynamical simulation:

"A common technique to simulate the dynamics of objects is to model them as interacting rigid components. This article describes the design and implementation of a simple F# program that uses rigid body dynamics to simulate balls bouncing around in 2D, using Windows Presentation Foundation for 2D visualization. Dynamics are computed on a worker thread while the GUI thread fetches and visualizes snapshots of the scene...."

To read this article and more, subscribe to The F#.NET Journal today!


Anonymous said...
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Art said...

What is the status of the PowerPack?

We begin by referencing the F# PowerPack
> #r "FSharp.PowerPack.dll";;--> Referenced 'C:\Program Files\FSharp-\bin\FSharp.PowerPack.dll'