Saturday, 18 August 2012

Tic-tac-toe revisited

The F#.NET Journal just published an article about concurrent GUI programming:
"This article rearchitects a GUI application from a previous article to use an asynchronous concurrent design. The result is a clean separation between view and model that closely resembles a client-server architecture due to the use of explicit message passing. This design pattern is generally applicable..."
To read this article and more, subscribe to The F#.NET Journal today!

Thursday, 2 August 2012

Cancellable streams

The F#.NET Journal just published an article about concurrency:
"Applications such as searching and visualization that request information from servers often have the potential to overload the server by sending too many requests before the handling of existing requests has been completed. A simple and effective solution to this problem is cancellation. This article examines a simple system of two communicating sequential processes that use cancellation to implement a server that accepts requests, returns responses and uses cancellation to tear down outstanding requests in order to avoid system overload..."
To read this article and more, subscribe to The F#.NET Journal today!