The F# Journal just published an article about computer graphics:
"This article describes a simple multicore ray tracer written in a very clear style. The ray tracer supports reflections and shadows and uses hierarchical spherical bounding volumes to cull work efficiently in order to render a 1920×1200 image in under one second. WPF is used for visualization..."
To read this article and more, subscribe to The F# Journal today!
Sunday, 1 February 2015
A WPF-based parallel ray tracer
Labels:
computer graphics,
parallel programming,
performance,
ray tracing,
wpf
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment