The F# Journal just published an article:
"Some production C++ code was built around a data structure that, retrospectively, was highly inefficient. The company had grown to the point where this inefficiency was a real concern for their customers and they wanted the properties investigated and alternative solutions proposed. This article describes the problem, walks through the F# code we wrote to perform the investigation and demonstrates how data structures that were considered intractable in C++ are easily used in F#..."
If you subscribe to the F# Journal then can read this article here otherwise subscribe to the The F# Journal today to read this article and many more!
Background reading on the reference counting vs tracing garbage collection debate - Eight years ago I answered a question on Stack Overflow about the suitability of OCaml and Haskell for soft real-time work like visualization: "*for real-ti...
3 months ago